Controlling Godot with Emacs
Godot already has some support for Emacs with gdscript-mode, but I really dream of being able to control the whole editor from within Emacs directly - never leaving it except maybe for more precise level design.
So, that's what I've been working on. Using copious magit-section
and a bunch of extremely crappy, poorly formatted Elisp, I'm starting to make my dream a reality.
You can see a video demo of the current functionality here: video demo.
It's quite bare-bones at the moment, and doesn't support a lot of things that are probably necessary for this to be of any serious use. My plan is to "eat my own dogfood" with this and add things as I want them. Contributions are always welcome, and the code is available here.